Monthly Archives: February 2014

Epic Fratricide – Blood Angels vs. Space Wolves – An Epic Armageddon Battle Report

This is the first league game to determine the fate of planet Maarkus IV!  Both the Blood Angels and the Space Wolves are laying claim to the glory of bringing the planet back into the Imperial fold, but only one can win.

The Battlefield

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The Armies

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DEATH COMPANY [300]
Chaplain, 4 Assault Death Company Units

ASSAULT DETACHMENT [300]
6 Assault Units, Chaplain

ASSAULT DETACHMENT [300]
6 Assault Units, Captain

PREDATORS [300]
4 Baal Predator

DEVASTATOR DETACHMENT [350]
4 Devastators, Blood Angels TL Lascannon Razorback, Blood Angels Hunter
Rhinos

DEVASTATOR DETACHMENT [350]
4 Devastators, Blood Angels Hunter, Blood Angels TL Lascannon Razorback
Rhinos

TACTICAL DETACHMENT [475]
6 Tacticals, Supreme Commander, Land Raider, Blood Angels TL Heavy Bolter Razorback
Rhinos

TACTICAL DETACHMENT [275]
6 Tacticals
Rhinos

LAND SPEEDERS [200]
5 Land Speeder

SCOUT DETACHMENT [150]
4 Scouts
Rhinos

(I forgot to include the Land Speeders in the picture)

The Space Wolves

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GREAT COMPANY [425]
6 Grey Hunters, Battle Leader, 2 Long Fangs

GREAT COMPANY [575]
6 Grey Hunters, Battle Leader, 2 Long Fangs, 2 Land Raider

LAND SPEEDERS [200]
5 Land Speeder

THUNDERBOLT SQUADRON [175]
2 Thunderbolt Fighter-Bombers

WHIRLWINDS [300]
4 Whirlwinds

REAVER CLASS TITAN [650]

PREDATORS [250]
4 Predator Destructor

STRIKE CRUISER [200]
Space Wolves Strike Cruiser

(Something like this – I am missing a few units, but this was the gist of the list)

Deployment

The Blood Angels set up across the entirety of the board with Baal Predators and Scouts on the left flank, Two Devastator formations, Two Assault Formations, the Death Company, and the Command Tactical Squad in the center, and a Tactical formation and Land Speeders anchoring the right flank.

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The Space Wolves set up with their Reaver Titan in the center, Annihilator Predators on their left flank, Land Speeders on the right, and Command Great Company holding down the center.  Another Great Company waits in orbit on the Strike Cruiser, which will arrive Turn 3.

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The Armies Face Off

018

Here you can see the two Blood Angel objectives to the right, and the Space Wolf objectives toward the left, represented by pink chips.

The Blood Angels win the initiative roll and elect to move the Scouts into position, setting up a screen across the left flank

020

The Space Wolves double with their Predators, open fire on the Blood Angel Land Speeders and kill one

024

The Land Speeders quickly retaliate, but fail to hit

027

The Space Wolf Titan doubles to the center of the battlefield and opens fire on a Blood Angel Devastator formation

029

The Titans weapons are devastating, destroying two Rhinos, a Hunter, and a stand of Marines

032

The Space Wolves Command Great Company doubles into cover and opens fire on the scouts, killing a Rhino and a stand of men

034

The Blood Angels advance a Devastator formation and open fire on the Space Wolves in the building, but fail to do any damage

035

Space Wolf Land Speeders double into firing position and attack the Blood Angels Devastators, killing a Rhino

039

Baal Predators retaliate, doubling into firing position and killing two Space Wolf Speeders

041

The Blood Angel Command Tactical formation advances into cover and opens fire at the Space Wolves in the building, failing to do damage.  The center of the battlefield is getting very hot.  The Space Wolf whirlwinds open fire (on what, I forgot), but fail to damage.

043

The Space Wolves are out of activations.  Two Assault formations and the Death Company double into assault positions with impunity.  It’s a bold move – the Blood Angels are banking on winning the initiative roll for Turn 2.

048

TURN 2

Foolish mistake.  The roll is a tie, and since the Blood Angels won the roll last turn, the Space Wolves win the roll this turn.  The whirlwind immediately opens fire on the two Assault Formations and the Death Company.  The Great Company in the building retains, declaring an assault on one of the Blood Angel assault formations

052

The assault is furious.  The Space Wolves wipe out five stands of Blood Angels and only lose one in return.  The broken Blood Angel formation was the one containing the Captain.  Blood Angel dreams of calling a combined assault are crushed then and there.

054

The Blood Angels commander is able to think clearly enough to prioritize his moves in spite of thirsting for vengeance, and sends the Land Speeders against the Reaver Titan, damaging some shields.  Devastators advance as well, and drop more shields.

056

All Weapons are hot on the Space Wolf Command formation, but it proves surprisingly resilient.

059

Space Wolf Land Speeders make a daring move behind enemy lines, shooting at a Blood Angel assault formation but failing to hit.

064

Space Wolf Predators declare a Titan supported assault against the Blood Angel Landspeeders and wipe them out.

067

Baal Predators advance and open fire on the Space Wolves Command Company, causing heavy casualties and breaking the formation.  The Space Wolves flee.

070

Thunderbolts fly in to harass Blood Angel Devastators

073

The other Blood Angels Devastator formation doubles over to get within 30cm of the broken Space Wolf formation and also to lay down fire on the Reaver

075

The Reaver retaliates, causing horrendous casualties and breaking the formation.  The Devastators flee.

078

The Death Company marches to get within assault range next turn and to stay within 30cm of the broken Space Wolf formation

081

A six-strong Blood Angel assault formation led by a Chaplain assaults three Space Wolf Landspeeders and lose the assault!  They are broken and flee.
085

The Scouts looking to the skies to see the approaching Space Wolf Strike Cruiser, spread out to restrict the drop zone the best they can.

087

TURN 3

The Blood Angels win the initiative roll.  During the rally phase, the broken Space Wolves command formation fails to rally due to the presence of the Death Company.

The Death Company charges the Space Wolf Whirlwinds, completely wiping them out.  The Blood Angels retain and open fire on the Space Wolf Land Speeders behind their lines, wiping them out and destroying hopes of a last ditch objective grab.

089

The Blood Angels rush the Space Wolves Blitz objective with the Baal Predators

092

Space Wolf Predators fire ineffectively (not pictured), and Blood Angels scouts spread out over their Blitz objective to prevent the drop pod assault.

094

Thunderbolts fly in to finish off the broken Devastator formation, but fail to damage it

098

The Assault formation that lost the assault to the Land Speeders in the previous turn rally during the recovery phase, and double to sit on top of a Space Wolf objective.  The Blood Angels now have Take and Hold, Blitz, and They Shall Not Pass.

099

The Reaver TItan opens fire into the Blood Angel Command formation, doing tremendous damage.

105

The other Blood Angel tactical formation advances to an objective and open fire on the Space Wolf Annihilators, failing to hit.  But the Blood Angels now have Take and Hold, Blitz, Defend the Flag, and They Shall Not Pass.

106

The Space Wolf Strike Cruiser activates, dropping its barrage on the Space Wolf Blitz objective occupied by the Baal Predators.  Unfortunately, the blast does no damage.

107

The Space Wolves rain from the skies in their Drop Pods and assault the Blood Angel Tactical formation, nearly wiping it out.  But it is too little, too late.  The Blood Angels have the Blitz and Take and Hold objectives, and the Space Wolves have no more activations with which to contest.  Blood Angels win 2 – 0.

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Final Thoughts:

This was a bloody and hard fought battle.  Writing this battle report, I realize it may have looked a little one-sided in turn three, but it really felt a lot closer than that.  A couple of different moves, a couple different dice rolls in either direction, and it could have been a Space Wolf victory.  I think the Space Wolf player made a mistake in not sending the Reaver after the Baals on the Blitz in turn 3.  Had the game gone on to turn 4, I am not sure I could have held on.  I really had no answer for the Reaver.

I looked at the Space Wolf list before going into the match, and it occurred to me that there is a lot of rope to hang yourself with in terms of taking big, expensive formations.  I wanted to capitalize on this by keeping my activation count very high.  This worked to my advantage throughout the course of the game.

I considered taking some drop pods and Thunderhawks, but these were big investments that I could put towards more activations, so I made the decision to forgo them.

The Baal Predators performed much better than I anticipated.  I felt that 300 points might be pricey for them, but for the amount of devastation that they lay down at close range, it seems fair.  Don’t get within 15cm of those things.

Super fun game, and thanks to my opponent for putting up a hard fight.